
Lunar War
Lunar War is a mega PvP event where each nation tries to kill key NPC's to invade enemy territory. You must be level 30 or above to enter the war. Only the first 300 players from each nation are allowed. To enter the war, use the warp gate in Moradon to teleport to the Lunar Valley at the designated time. If your nation wins the war, then go to the enemies' base and look for the Victory Gate (the Victory Gate teleports you to the invasion staging area in the enemy's home nation). After an hour of invasion, you will be teleported back to your hometown.
Please read the details below for more information.
Lunar War
Experience Points: Experience loss only occurs in the event of death while having zero National Points or meeting the blade of the guards, warders, or Keeper and will result in the loss of 1% experience!
National Points: When you kill a user of the opposing nation you will gain 64 National Points. Dying to a user of opposing nation will result in the loss of 25 National Points.
Restrictions: 300 users from each nation will be allowed to enter the lunar valley during war times. Level 30 and above.
Commander
1) 10 minutes after the start of Lunar War, the clan leaders of the top 5 clans from each nation with the most combined national points will become a commander.
2) Commanders may use the command "/command" to send orders to all players of their nation. Commands will appear on top of the screen.
3) The commanding ability will not be lost even if you get killed.
Taking Control of the Enemy's Base
Warder1/Warder2: To capture the enemy base you must first defeat both warders. The user that strikes the final blow will have his character name announced across the server in scrolling yellow text. This user will also be rewarded with 1,000 National Points.
Keeper: Killing the Keeper will end the war. This user will gain 3,000 National Points in addition to having his character name scroll across the server in yellow text.
Jail: If you die or /town you will be sent to jail where you must wait for jail gate to open. Jail doors open every 3 minutes and will remain open for only 20 seconds.
Summoning: A magician cannot summon their party members that are in jail, but a magician that is in jail can summon their party member that are outside the jail.
Protection: You're only safe in your nations own jail.
Requirements For Winning Lunar Gate War
1) Kill all enemies 3 NPC Guards (Warder 1, Warder 2 and the Keeper).
2) If the war doesn't have a winner; victory will be given to the nation with the most kills.
Invading The Defeated Nation
Invading Gate: When the winner is decided, the winning nation can invade the enemy's country through the enemy's warp gate from the war zone. Everyone from the winning nation will be able to teleport to the defeated country.
Defeated Nation: The defeated nation's players will be teleported back to their nation to defend against the incoming invasion.
Invasion: The players invading the enemy's nation cannot use the warp gate or set a resurrection spot in the enemy's nation.
Safe Zone: A small area near the Lunar Gate entrance in the defeated nation will be the safe zone for the invader. The invader will spawn in this safe zone. You will not be attacked within this safe zone. An enemy NPC entering this area will be killed immediately. (They will spawn back at their original spot, according to regeneration time.)
End of Invasion: When the invasion time is over, the invading nation's players will be teleported back to their own nation and the NPCs will return to their original positions.
Coins: You will lose 50% of your coins after you get killed by enemy players.
National Points: You'll earn 64 National points if you kill an enemy nation's player. You will lose 25 National points if an enemy nation's player kills you.
Village Monument: There is a Monument in each village. If the invading nation destroys the opposing nation's village monument, the possession of the monument will be turned over to the invaders.
When the invaders have taken over the village:
A) A notice will be displayed stating "XXXXX village has been overrun".
B) The monument will be replaced with one of the invader's nation, and after one minute the invaders that are within 100 meters from the monument will be awarded with 50 National points and 50,000 coins.
C) If the invaders defend their monument for 10 minutes, they will be awarded with 50 national points and 50,000 coins.
D) From then on, 25 national points and 25,000 coins will be awarded every 5 minutes.
When the defending nation retakes its village:
A) A notice will be displayed "XXXXX village has been captured".
B) When the defenders recapture their village from the invaders, their monument will replace the invaders' monument and the defending nation's users that are standing 100 meters from the monument will be awarded with 50 national points and 50,000 coins after 1 minute.
C) The defending nation will only be rewarded when they have retaken the village from the invaders.
Retaking: The invaders can try to retake the village from the defending nation once they lose the village back to the defending nation.
El Morad/Luferson Castle: Battles may be held in 3 villages in each nation's main zone simultaneously, the reward given for over taking over the main village (El Morad or Luferson Castle) will be 4 times as much as the other villages.

Lunar War
Dark Lunar War
Castle Siege War
Chaos Dungeon
Border Defense War
Juraid Mountain
Forgotten Temple
Bifrost